![]() ![]() From there you are immediately transported into the fantasy tower where you have to collect three stones. To play this DLC, you have to access the mysterious arcade cabinet that appears on the ground floor of the Tower. This would be more forgivable if the studio had introduced, or even hinted at, the plotline they intended to follow in Hellraid. Related Story Nathan Birch Dying Light dev Techland Shares First Image of their Fantasy RPG, Multiple CDPR Vets Hired While Hellraid only comes in at about 2 hours long, that’s more than enough time to get bored with the repetitive, unimaginative surroundings and the boring, slow-paced combat. Much like Skyrim, the combat is basic, and never really what the player wants to spend their whole time doing when they sign in. Some games can be entirely built around this, but when its Dying Light, this narrowed focus on the combat only highlights how unenjoyable the combat is compared to the agility. Nearly every encounter in Hellraid is one that can be best with you standing mostly still and decapitating whatever creature gets to you first. While the tower slowly opens up to allow you more manoeuvrability and verticality while slaughtering the legions of hell, you still never get the same sense of speed and fluidity as you do chasing down the streets of Harran. The biggest reason for this is because the focus of Hellraid is strictly on arena combat. ![]() ![]() None of that is completely game-breaking, but it doesn’t help with the immersion of this DLC and sort of makes you remember how much more fun it is to run around in Harran instead.īecause while it's fun initially to bash a few zombies with a morningstar or run them through with a sword, the simple arena combat of Hellraid gets old quite quickly, which is a shame given how long the regular Dying Light can be enjoyed for. Med-kits in Hellraid have been replaced by health potions, complete with a new animation when you chug them, but it doesn’t stop the low health pop-up warning you use a med-kit. Given the different setting, it would have been a nice addition to see the relatively bland sci-fi menus transformed into something a little more fantastic or demonic. Even though the theme is well-trodden, they didn’t have to walk down the very centre of the road.Īn area that sadly doesn’t see any real updates is the HUD. It would have been nice for Techland to explore something a little different in Hellraid. This becomes even more apparent when you quickly begin to see the assets and rooms reused used as you progress through the tower. They all fit the part very well but they’ve almost appeared in nearly every high fantasy adventure game, book, and low-budget television show since the 80s. DYING LIGHT HELLRAID LEVELS UPDATEIf you spot any other gameplay-related changes not mentioned above, let us know down in the comments below and we’ll update the post if it pans out.Prison cages, exposed stone walls, rivers of molten lava, torches burning dim orange in the corners. Note that you’ll see the new bounties and whatnot added as well, though there’s no official announcemnt from the studio regarding the content drop on console today.
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